Randomness is a concept that defines our condition of ignorance of the universe mechanics: chaos mechanics. People struggle to develop perfect, flawless worlds for their realities; digital world creators tend to synthesize phenomena to add layers of chaos and unpredictability to their creations.
Nature is as unpredictable as our unawareness of the parameters that set the conditions of it's operation; the logic behind nature is flawless, but so complex that are still not able to understand it's parameters of configuration.
Reality leakage allows a digital world to use nature's variables as organic inputs for it's own activity, providing a sense of randomness and chaos to a world ruled by algorithms. How much of our personal experience is real enough? Is your world too perfect?
What is it?
“Reality leakage” is a mixed reality experiment that captures light intensity and EM field flux from the installation's physical area and turns it into data to be used by a digital reality world element. It uses a computer, a home made electronic circuit with software and sensors that capture the data, and runs on top of 'Digital Reality Domain'.
This piece is a demonstration of 'organic data feeding'; a topic that promotes the use of natural data inside digital applications.
What is 'Digital Reality Domain'?
'Digital Reality Domain' is an OpenSimulator based playground for art, code and design exploration.
The first version, a world called 'Virtual Reality Domain' was quite developed and was used to mount a couple of mixed reality experiments, including Deep (neurohacking vs insomnia) and OLMIAA ('organic data feeding').
What is 'organic data feeding'?
'Organic data feeding' is about implementing some natural unpredictability to a digital, perfect world. It uses sensors to capture natural elements parameters, and a parser that turns data into information that can be used by digital applications.
220's current work revolves around reality, using the mind as as a vortex and math as the channel to create and understand patterns made out of whatever is poured into the creation cosmogony.
As part of a grand thesis, the portfolio is being rapidly filled with science experiments, art pieces, literary blocks, research papers and philosophical mutterings. Most of this current batch of work will form part of an openly available extensive research document about reality.
Since 1996, his work, both individual and in collaboration, has traveled world wide, from Argentina to Japan, stopping in Africa, Europe, and of course, America, and has been recognized by Wired UK magazine as one of 100 most innovative.
He has been developing seriously as a mind hacker, or reality hacker, since 2012, when he got seriously interested in understanding the brain and started a war about the fake concept of spirituality, trying to dismiss the term for serious use.