ICEBERG

Jaime Lobato


What shape does the water have? It is said that the water takes the shape of its container. With the sight you can access to this container form, but with other senses can perceive the internal composition of the liquid and its movements. Iceberg is an interactive sculpture that invites the public to perceive the shape of an object through touch and hearing, a liquid cube-shaped object. This work aims the subject of how we perceive with other senses and the shamanic rituals of initiation related to the expansion of perception.

This iceberg is made up of two parts, one audible and other tactile. The tactile part is a water cube, the aural part is white noise and both are connected through a computer vision algorithm. It invites the public to sink their hand in the cube and shake it, the action is recorded and tracked in real time by the computer vision system of the work and the information obtained can move the sound in space in the same way water does, a fragmented sound in hundred equal parts that allows to sonorize the movement of the particles of the water cube, so the public can feel the shape of water through the skin and ear, accessing information objects have hidden into them.

By sinking the hand at this iceberg, public gains access to a section of reality which can not be accessed with sight; secret shapes that simultaneously inhabits things and we can reveal through the other senses, a shamanic initiation to increase reality.

About

Jaime Lobato is a a composer, multimedia artist and independent researcher. He made his studies in the Faculty of Music of the National Autonomous University of Mexico (UNAM) and he has produced music for video, interactive installations, electroacoustic composition, contemporary dance, sound poetry and performance. A solo exhibition of his took place at the Space of Sound Experimentation of the University Museum of Contemporary Art and he's also part of the CON Artist Gallery of New York.

As an artist he has participated in several collective exhibitions such as Prácticas de Vuelo, in the Festival Internacional Cervantino, Guanajuato, México, PDCon at the gallery Lab for Electronic Art and Performance LEAP in Berlín, Alemania, Afecciones Colaterales, at Festival Internacional de Artes Electrónicas y Video Transitio_MX, Mexico City, C.A.C.A.O, Museo del Chopo, Mexico City, Cambios Compartidos, at Festival Internacional de Artes Electrónicas y Video Transitio_MX, Mexico City, Glitcha, at the gallery CON Artist Collective, Nueva York, EE.UU, IN-Sonora, Madrid, Spain and Periscópio at the gallery Zipper, Saõ Paulo, Brasil. As a researcher worked at the Scientific Visualization Lab and at the Virtual Reality Observatory “Ixtli”, is founder of the Research Seminar in Music, Mathematics and Computer Studies (SEMIMUTICAS) and collaborated with the foundation of the Research Seminar in Sciences and Music Theories at the National Center of Research, Documentation and Musical Information “Carlos Chavez”, is editorial coordinator in the project “Pallas and the muses: dialogues between sciences and arts”, collaborates with the Applied Mathematics and Systems Research Institute and the Aesthetic Research Institute in interdisciplinary research projects at the National University (UNAM). Among his projects he has collaborated with artists from America, Africa and Europe.