Polyomino 2 continues the exploration of combinatorial patterns within a game engine as the means for negative entropy in design. The design formulations presented below are generated from a game interface designed in Unity3D; the game outputs design geometry and files for 3D printing.
Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge. The project has over 150 videos and an open-source library of code with over 700.000 completed video session since 2011. His background in computational design and digital manufacturing is linked to Biothing with Alisa Andrasek, where he was one of the principal designers in numerous projects and exhibitions since 2009. Today, he is an Assistant Professor at USC School of Architecture in Los Angeles. His research “Gamescapes”, explores generative interfaces in the form of video games, speculating in modes of intelligence augmentation, combinatorics and open systems as a design medium.